Creates a new set for a pose correction. Pose Corrections can be done for geometries or controls. Using on geometries the system will create blendshapes. Using on controls the system will create driven nodes for the controls.

Use one control in your rig and bring it into the pose that you want to correct. Then select the geometries or controls you wish to create a pose correction for, or define a single object under Target.

Target: Choose the object(s) you want to create a pose correction for. Geometries or controls are supported.

Driver: The node that drives the correction. This is usually a joint. For example for the lower arm it would be arm_L_lower_blend depending on your naming convention.

Control: The control that defines the pose. In case of the lower arm it would be arm_L_lower_fk_control.

Prefix: A unique prefix for the pose controls. You can leave this field empty unless you want to create multiple pose correction sets on the same controls. Leave this field empty if you're using geometries.

Suffix: The suffix of the pose controls. Leave this field empty if you're using geometries.

Interpolator: The interpolator type of the operator.

Type: The transform channel of the Control that is defining the pose.

Is Mirrored: Uses the Pose Mirror attribute which will mirror the pose when executing Mirror.

Note that for each pose correction set a neutral pose is required. So first create a pose while the control is zeroed out. After that you can create as many pose corrections as you wish on that set or create new sets by using a different control.