Workflow utilities for creating face corrections with blendshapes. Requires a face rig and a BlendshapesConfig component.
Set Range Values: Set the ranges for each control. Move the control to the desired limit and execute.
Select Guide From Control: Selects the guide from a selected control.
Create Blendshapes: Creates all blendshapes for starting to sculpt the shapes. The guide control ranges need to be set first. The shapes will be created from the current rig setup. For starting shape sculpting from scratch, execute Remove from Rig first.
Match Current Shapes to Ref: Matches the shapes to a referenced rig. Define the Ref Nodes and use a vertex set optionally to exclude.
Grab Source Shape: Blend a selected shape back to the source shape. Optionally grabs with existing correction if any.
Set Blendshape Weight: Sets the envelope attribute for the blendshape node on selected objects.