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BEAR
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BEAR
Features
Introduction
Testimonials
Downloads
Contact
Features
Fast build process and performant rigs
A full-featured biped guide and rig is built in less than 15 seconds. This outperforms any commercial and open source rig builder.
Playback speed of a biped rig is not only real-time, it performs at a swift 60 fps. Animators will be your best friends.
Intuitive guide system
Define all attributes of a rig within the guide, making it fully reuseable among assets.
Define the control appearance directly in the guide. Don't confuse yourself with additional control shape constructions.
Match guides to topologies automatically by using the Align to Geometry feature
Easy to learn and navigate
Work with a compact UI that has everything you need at your fingertips.
Get production-ready results within a single day. Add riggers to your team without a delay of training.
Full-featured Component Set
Nothing is left to be desired. Create bipeds, quadrupeds, advanced face rigs, accessories and even vehicles.
Use a variety of additional components like muscles, tweak controls and dynamic attachments to create advanced setups.
Maximum Customization
Create any type of rig by combining and connecting components to your liking.
Make your own custom presets using BEAR's intuitive collection system.
Simplify your rigs for layout by adjusting component settings while maintaining full compatibility with animation.
Pipeline Friendly
BEAR exclusively uses native Maya features. Use rigs in all departments without having to install BEAR.
Define settings per project and modify the naming convention of the rig to best suit your pipeline preferences.
Work in asset environments, manage your rig versions and build data, share them between assets and create deliveries.
Blendshapes Workflow
BEAR comes with a fully implemented, rebuildable workflow for creating blendshapes and pose corrections.
Save valuable time by transferring blendshapes between different types of characters.
Game Engine Ready
Use BEAR's Skeleton component to make single joint hierarchies ready to be exported to realtime engines.
Also the face rig can be scaled down and exported due to its joint-driven nature.